

Then you could easily piggy back cached clips together without ever having to have the capture running continually in the background, and without having to check the actual file to see when it's written. IMO such tools should have an optional onscreen indicator that tells you when the clip is finished being written. That build version was having problems sometimes writing a tiny non playable file though, so unfortunately I did not get the final wave set of the Russian Embassy recorded like I wanted to, as some major footage was missing. I minimized game and checked the written file to see when it was complete. I was doing that in Splinter Cell Blacklist with some of the longer Charlie's Mission waves.

I talked to my friend who records amazing 1080p 60 fps and he told me that he uses the AMD software to record & have this config: i7-7700, 8 GB DDR4 RAM and 8GB RX 580. Apparently, other software are also not able to use the GPU encoder. I want to add that it is also possible with cached recording tools like ShadowPlay and Raptr's Game DVR, that you CAN record clips that are longer than the time limit if you pause near the end of that time and hit record, then wait until the file is written, then continue playing, but you have to know at what point the clip is finished being written. So may be, GT 1030 is not allowed to do that.
